Xbox. A New Era of Cross-Platform Gaming, Game Pass Dominance, and Hardware Uncertainty

In the ever-shifting landscape of the gaming industry, few companies have undergone a more profound evolution than Microsoft’s Xbox. What started as a direct challenger to Sony’s PlayStation in 2001 has now morphed into something far more ambitious: an ecosystem rather than a console, a platform that spans mobile, cloud, PC, and—controversially—rival consoles. As of April 2025, the Xbox brand[…]

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NEC PC Engine. The Forgotten 16-Bit Giant That Changed Gaming Forever

When discussing gaming history, names like Nintendo, Sega, and Sony often dominate the narrative. But nestled between these giants lies a console that helped shape the transition to 16-bit gaming, introduced CD-ROMs to home consoles, and redefined graphical capabilities in the late ’80s: the NEC PC Engine, known as the TurboGrafx-16 in North America. Despite its groundbreaking technology and cult[…]

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Quantum Computing. Market Analysis and Future Prospects

Quantum computing stands at the frontier of technological innovation, promising computational capabilities far beyond what classical computers can achieve. As we navigate through 2025, the quantum computing landscape has evolved significantly, transitioning from predominantly research-focused efforts to increasingly practical commercial applications. This transformation is reshaping industries, redefining computational paradigms, and creating new market opportunities globally. The quantum computing market has[…]

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PS5 VRR Stutter | Digital Foundry’s Investigation Reveals Concerning Pattern

The recent discovery of a consistent stutter in PS5 games using Variable Refresh Rate has sent shockwaves through the gaming community. Here’s what you need to know about this technical issue affecting Sony’s flagship consoles. Introduction: Understanding the VRR Stutter Issue Variable Refresh Rate (VRR) technology was introduced to console gaming as a significant advancement for visual fluidity. By synchronizing[…]

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